Tiny Tina’s Wonderlands: Which Classes Should Your D&D Group Play?

Kevin Wright
Games
Games

Tiny Tina’s Wonderlands is the D&D-inspired fantasy looter-shooter spin-off of the irreverent Borderlands series with its proof of concept in the form of a Borderlands 2 DLC. Based on that description alone, you’d be safe to visualize that the future game will be a bricolage of various tropes, mechanics, and aesthetics from a broad array of nerd media.

Similarly, your weekly D&D group brings disparate elements together to form a stronger, more compelling whole in a fashion endemic to the tabletop RPG. In the best cases, the chemistry between party members yields an experience for the ages, strengthening the bonds between everyone at the table. In others… well, we all saw how matters went with Rodney. Remember Rodney? Kicking him out was not easy. And have you seen his Insta stories recently? Yikes.

To avoid some of that awkwardness when you and your friends boot up Wonderlands for the first time, consider the types of players at hand. Are you an obsessive min-maxer, trawling the D&D Beyond forums on our off time for new optimization strategies? Or are you the face of the party who’d rather crack wise during a fight than do any high-stakes rolling-for-damage?

If past Borderlands titles are any indication, you’ll be asking yourselves those very questions at the character creation screen. Here’s a helpful list of which classes the individuals in your D&D group should consider based on their role in the group when embarking on this new journey. (And by “the individuals in your D&D group,” I actually mean “the individuals in my D&D group.” But hear me out—we all have a Linda.)

Brr-Zerker: Linda

The Brr-Zerker is a barbarian with ice magic which makes them, scientifically speaking, metal as f*ck. It’s a high-damage output class who freezes enemies and cleaves them apart with an big great-ax—definitely in the top twenty most violent ways to kill someone in the Borderlands franchise. The Rage of the Ancients feat adds bonus damage to attacks. Like any good barbarian, the Brr-Zerker rewards any player with an interest in making matters dead.

It’s a solid selection for the number-crunching Poindexter in the party who obsesses over optimizing DPS, but chances are Linda’s calling dibs on this one. Yes, Linda, the one whose eyes glaze over during all the “boring plot parts” of your campaign, and who’s sowever never read a single page of the Player’s Guide. That hungry look she gets when she’s rolling 6d10 for damage? That has Brr-Zerker written all over it. No thoughts, head empty, dice create big number.

Clawbringer: Roland

Clawbringers are another warrior class who specialize in fire and lightning boosts to classic melee attacks. Their compounding elemental abilities create them an attractive selection for Roland. He’s a career spell-caster who’s always secretly wished he could drop his support responsibilities and be on the frontlines.

This class blends a punishing magic system with good ol’ sword-and-board combat—no more fretting over spells-per-day for Roland! The Wyvern sidekick is also a good fit for him—he’s always asking if he can use an Animal Handling check to tame the boss monster. Once again, that’s not how the skill works, Roland. Jesus.

Graveborn: Ethan

Let’s obtain this out of the way: Ethan is going with Graveborn, no question. The Jack Skellington patch on his jean jacket says it all. Graveborn offer all the fun of being a necromancer with none of the judgy looks from NPCs. Their Dire Sacrifice ability debuffs enemies, while Reaper of Bones acts as a kind of health grenade. For a class built around the concept of death, this mall-goth of a spell-caster works surprisingly well for experienced clerics who are in the habit of staying alive (despite their party’s best efforts).

It’s a fun role for the edgy player whose characters always have brooding backstories, as well as anybody who’s ever wanted to recreate Aragon’s sick-ass Oathbreakers scene. Ethan will have a field day summoning a Demi-Lich to do his dark bidding while blasting The Used on his phone. Hey, remember The Used? Good times.

Spellshot: Josephine

Spellshot is a cross between a gunslinger and a wizard, which sounds like something your third-grade nephew came up with. Their unique combat style sees them constantly switching between different methods of damage-dealing. When the heat is on, they can also turn enemies into fuzzy Skeep as a hilarious form of crowd control. They’re perfect for the wishy-washy player who spends way too much time on multiclass builds, but is also a good gateway for traditionalist Josephine, who’s sowever on the fence about if gunplay belongs in D&D. (It’s been in the game since 1e, Jo; you’re gonna have to obtain used to it eventually.)

Spore Warden: Kai

Spore Wardens are a druidic ranged class with a mushroom companion who farts to deal poison damage. Yes, it’s that kind of game. They’re an unlikely but appropriate fit for rangers who like to play the glass cannon, never really getting close enough to take any major hits during combat. For the purposes of your group, though, you’re gonna want to give this one to Kai. Who’s Kai, you ask? Well, Claudio brought their twelve-year-old cousin to the LAN party, and he’s, uh, definitely a twelve-year-old boy. But don’t lose hope. Remember the farting mushroom? Totally Kai’s jam. Put the little brat on Spore Warden duty; he’ll have a ball.

Stabbomancer: Bodhi

The Stabbomancer is a rogue class who’s adept at targeting their enemies’ particular weaknesses. They prefer to fight from the shadows, turning invisible and sneaking up on their opponents to dish out critical hits. This is the player who’s always having one-on-one sessions with the DM where they go off on mysterious side missions while the other characters are asleep. You could also try giving it to a tactical player who’s always coming up with incredibly particular combos that they pull out during the party’s darkest hour. Both of those describe Bodhi to a T. His quick thinking has saved the party from a TPK more than once, and he might be the only person who’s actually read the Dungeon Master’s Guide, like, ever. Bodhi’s so cool, man.

Spectator: Claudio

Poor Claudio. Claudio is the usually the fast-talking bard of the group, but Wonderlands doesn’t appear to have any charisma stats to speak of. There’s no place for Claudio here. Their time will be spent watching YouTube on their phone and trying in vain to obtain everyone to stop swearing so much around Kai.

Conclusions

Everybody learns what kind of player they are through trial and error. While a character or class might appeal to you aesthetically at first, you may find that you prefer a different class’s mechanics with time. You’ve got time to experiment, though—Tiny Tina’s Wonderlands just launched on March 25th, and you can always roll new character sheets if matters don’t feel right. And who knows? Maybe Claudio will obtain a possibility to play once the first DLC drops.

Kevin Wright
Freelance writer by day and sleeper by night. Thoughts contain mostly high fantasy, open-world survival games, and movie musicals. Sidon stan. The world needs more queer genre fiction and by golly I'm gonna give it to 'em!